Charp the Face

Kreated Fighter Ultimate Fatality


Kreated Fighter Ultimate Fatality Sequences

Kreate a Fighter Ultimate Fatality 1 vs Onaga:

FF2, DD3, UU2, UU3, UU3, DD1, FF1, UU1, BB1, FB1, DD4

Kreate a Fighter Ultimate Fatality 2 vs Stryker:

DD2, FF2, FF1, DD1, BB1, UU1, FB1, UU2, UU3, UU3, FF3

Thats right, I have made a Charp character based on well, my alter-ego. He looks the same in every game I make him. Names aside, here is 2 fatalities you can use for any characters you have made yourself. I haven’t quite figured out what transitions they can actually do. I haven’t actually got any working but I have only tried a couple.

Kreated Fighters can only do front on transitions.

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13 Responses to “Kreated Fighter Ultimate Fatality”

  1. Aids Says:

    hey dude i got a question what do those numbers mean? like on ur first fatality it says ff2 im guessing the ff means to move foward twice maybe maybe not but what do the numbers mean?

    -Confused person ;]

  2. charp Says:

    hehe, they are numbers for which button you need to press. It changes on each platform so I wrote a key in the main area of my guide. Just after the intro paragraph : http://www.charptheface.com/wordpress/charps-ultimate-fatality-guide-for-mortal-kombat-armageddon/

  3. Rob Says:

    hey man umm i am not sure how to make a custom fatality with my Kreated Fighter.can you or some one here let me in on how thats done because i cant find it in the Kreate a Fighter moves list or any where, and what are chaines ? is that like a fatality combo? i am old school MK so this is all new to me.

  4. charp Says:

    no probs man, this whole thing threw everyone. the kreated fighters all have standard fatality moves. i think you can only do front on moves and i havent gotten any transitions to work. you can have transitions, chains or finishers. transitions are when you hit them and they turn around, drop to their knees or whatever. the chain moves are just the filler to bulk out the combo. some are slow and need to be done at the start or you wont have time. the finisher is just the last move you do. if you get 10 chained hits then land a finisher thats your ultimate fatality. when it means you can ‘create a fatality’ you make it from the same moves as everyone else, which is good, yet lame… Hope that helps

  5. noiprocs Says:

    sup dude. i got one for kustom characters.

    BF2 BF3 BF3 UU3 UU3 DD1 FF1 BB1 FB1 UU1 DD4

    think it’s pretty cool and simple, check it out. i made scorpion without his mask if i ever make a vid i’ll let u know.

  6. noiprocs Says:

    another one too :D umm it’s……………

    FF2 BB2 DD3 UU2 UU3 UU3 BB1 FB1 BB1 UU1 FB4

  7. charp Says:

    lol, thanks mate. ill try to record them when i get a chance ;)

  8. kevin Says:

    im having a really hard time pulling off the forword backs and down backs is there like some sort of secret to it

  9. charp Says:

    not that i can think of man, i know that when i do down backs i usually roll the d-pad, like in the older mortal kombats. its probably to do more with the timing though, sometimes if you do it too quickly it wont register properly

  10. kevin Says:

    ok i got the forward backs but on the fatality you did with stryker when ever i try to hit him with the arm after i rip it off it does work it is up up x right

  11. kevin Says:

    oops i ment doesn’t work what is up with that lol

  12. charp Says:

    yeah thats it mate, the moment you see him pull the arm off, start just doing up up x over and over, sometimes if one doesnt register you can try once more and land it.

  13. Anonymous Says:

    i got one for kustom fighters its !VERY! easy

    FF1 BB2 DD2 FF2 DD1 BB1 UU1 UU2 UU3 UU3 FF3

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